iPhone App From Concept to Product
A presentation I had the pleasure of giving as part of iOS Engineering sessions
at TheJunction32 - a open house for entrepreneurs in Tel-Aviv
A few weeks back I met two important women in my life - my mom and my sister. We were sitting and chatting when I noticed that we all have smartphones, we all have iphones, and I’m the only dinosaur with iPhone 3GS, they both own iPhone 4(!).
It seems like everyone around are getting their first smartphone or upgrading it these days. The rate of new hardware and software for mobile being released is rapidly increasing, and we’re chasing faster and “better”.
Moreover, stuff that didn’t really work on older hardware (read - Android UI) is not worth optimizing cause in 3-6 months you’ll get stronger, faster hardware to run it better. Android OS was unusable to iPhone users before the release of devices like Samsung Galaxy S series.
This totally takes me back to the days where you kept upgrading your PC (Intel) and OS (Windows) in order to keep up with the changes and turn you computer into a more usable computing unit. It took a decade or two before you didn’t have to own the latest hardware for stuff to work. Today you almost must own the latest smartphone hardware and OS in order for stuff to function, and usually it’s not even enough.
If mobile is really the new PC who’s the new Wintel?
Edit: The guys from Flurry are saying it’s SamDroid